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Language Scrambling for In-Game Voice-Chat Applications

Authors: Robinson, Charles; Tsingos, Nicolas
Affiliation: Dolby Laboratories, San Francisco, CA, USA
Publication Date: November 2010
Type: Convention Paper
Cost: Free to AES members & institutions and $33 to non-members

Language Scrambling for In-Game Voice-Chat Applications

Authors: Tsingos, Nicolas; Robinson, Charles
Affiliation: Dolby Laboratories, San Francisco, CA, USA
Publication Date: February 2011
Type: Conference Paper
Cost: Free to AES members & institutions and $33 to non-members

Using Programmable Graphics Hardware for Acoustics and Audio Rendering

Authors: Tsingos, Nicolas; Jiang, Wenyu; Williams, Ian
Affiliation: Sound Technology Research, Dolby Laboratories, San Francisco, CA, USA; nVidia, Santa Clara, CA, USA
Publication Date: September 2011
Type: Journal Article
Cost: Free to AES members & institutions and $33 to non-members

Retargetting Example Sounds to Interactive Physics-driven Animations

Authors: Picard, Cécile; Tsingos, Nicolas; Faure, Francois
Affiliation: INRIA Sophia-Antipolis, Sophia-Antipolis, France; INRIA Rhone-Alpes, Grenoble, France, Université de Grenoble and CNRS, Grenoble, France
Publication Date: February 2009
Type: Conference Paper
Cost: Free to AES members & institutions and $33 to non-members

XY-Stereo Capture and Up-Conversion for Virtual Reality

Authors: Tsingos, Nicolas; Govindaraju, Pradeep; Zhou, Cong; Nadkarni, Abhay
Affiliation: Dolby Laboratories, San Francisco, CA, USA
Publication Date: September 2016
Type: Conference Paper
Cost: Free to AES members & institutions and $33 to non-members

Surround Sound with Height in Games Using Dolby Pro Logic IIz

Authors: Chabanne, Christophe; McCallus, Matt; Robinson, Charles; Tsingos, Nicolas
Affiliation: Dolby Laboratories, San Francisco, CA, USA; RedStorm Entertainment, Cary, NC, USA
Publication Date: November 2010
Type: Convention Paper
Cost: Free to AES members & institutions and $33 to non-members