N. Tsingos and C. Robinson, “Language Scrambling for In-Game Voice-Chat Applications,” in Proc. AES Conference: 41st International Conference: Audio for Games, Feb. 2011, Paper 2-3. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15767
Tsingos N, Robinson C. Language Scrambling for In-Game Voice-Chat Applications. In: AES Conference: 41st International Conference: Audio for Games. Audio Engineering Society; 2011. Paper 2-3. Available from: https://aes.org/publications/elibrary-page/?id=15767
@inproceedings{Tsingos2011_15767,
author = {Tsingos, Nicolas and Robinson, Charles},
title = {{Language Scrambling for In-Game Voice-Chat Applications}},
booktitle = {AES Conference: 41st International Conference: Audio for Games},
note = {Paper 2-3},
year = {2011},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15767}
}
TY - CPAPER
TI - Language Scrambling for In-Game Voice-Chat Applications
AU - Tsingos, Nicolas
AU - Robinson, Charles
T2 - AES Conference: 41st International Conference: Audio for Games
M1 - Paper 2-3
PY - 2011
DA - 2011/02/06
UR - https://aes.org/publications/elibrary-page/?id=15767
PB - Audio Engineering Society
LA - en
AB - We propose a solution to enable speech-driven alien language synthesis in an in-game voice-chat system. Our technique selectively replaces the users input speech with a corresponding alien language output synthesized on-the-fly. It is optimized for a client-server architecture and uses a concatenative synthesis framework. To limit memory requirements, as well as preserve forwarding capabilities on the server, the concatenative synthesis is performed in the coded domain. For gaming applications, our approach can be used to selectively scramble the speech of opposing team members in order to provide compelling in-game voice feedback without exposing their strategy. The system has been implemented with multiple alien races in a virtual environment with effective, entertaining results.
ER -