Opens in a new tab

AES E-Library

← Back to search

Convention Paper

Using Programmable Graphics Hardware for Acoustics and Audio Rendering

Authors: Tsingos, Nicolas

AES Convention 127 · Paper 7850 · October 2009

Abstract

Over the last decade, the architecture of graphics accelerators (GPUs) has dramatically evolved, outpacing traditional general purpose processors (CPUs) with an average 2.25-fold increase in performance every year. With massive processing capabilities and high-level

programmability, current GPUs can be leveraged for applications far beyond visual rendering.

In this paper, we offer an overview of modern programmable GPUs and how they can be applied to acoustics and audio rendering for virtual reality or gaming applications.

For tasks ranging from sound synthesis and audio signal processing to numerical acoustic simulations, GPUs massive parallelism

and dedicated instructions can offer a 5 to 100-fold performance improvement over traditional CPU implementations.

We illustrate such benefits with results from

3D audio processing and sound scattering simulations and discuss future opportunities for auralization on massively multicore processors.

Details

Published in
AES Convention 127
AES Convention
127
Paper number
7850
Publication date
October 6, 2009
Session subject
Virtual Acoustics
Affiliation
Dolby Laboratories, San Francisco, CA, USA (See document for exact affiliation information.)
Type
Convention Paper