N. Tsingos and J.-D. Gascuel, “Fast Rendering of Sound Occlusion and Diffraction Effects for Virtual Acoustic Environments,” in Proc. AES Convention 104, May 1998, Paper 4699. [Online]. Available: https://aes.org/publications/elibrary-page/?id=8481
Tsingos N, Gascuel JD. Fast Rendering of Sound Occlusion and Diffraction Effects for Virtual Acoustic Environments. In: AES Convention 104. Audio Engineering Society; 1998. Paper 4699. Available from: https://aes.org/publications/elibrary-page/?id=8481
@inproceedings{Tsingos1998_8481,
author = {Tsingos, Nicolas and Gascuel, Jean-Dominique},
title = {{Fast Rendering of Sound Occlusion and Diffraction Effects for Virtual Acoustic Environments}},
booktitle = {AES Convention 104},
note = {Paper 4699},
year = {1998},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=8481}
}
TY - CPAPER
TI - Fast Rendering of Sound Occlusion and Diffraction Effects for Virtual Acoustic Environments
AU - Tsingos, Nicolas
AU - Gascuel, Jean-Dominique
T2 - AES Convention 104
M1 - Paper 4699
PY - 1998
DA - 1998/05/06
UR - https://aes.org/publications/elibrary-page/?id=8481
PB - Audio Engineering Society
LA - en
AB - We present a new approach to efficiently compute effects of sound occlusion and diffraction to obstacles in general virtual acoustic environments. Based on the Fresnel-Kirchoff approximation to diffraction, our method uses a 3-D model of the environment and computer graphics hardware to evaluate diffraction effects between a sound source and a receiver position. No further hypothesis is needed on the diffracting domain. This method allows us to compute attenuation data and filters which can then be used for auralization. The method can also be extended to indirect sound propagation paths.
ER -