AES New York 2013
Game Audio Sessions
These sessions are primarily about Game Audio, but they also belong to a much larger track called Game Audio Track where you can find other related sessions that may be of interest.
Thursday, October 17
Thursday, October 17, 11:15 am — 12:30 pm
Session G1 Planes, Trains, and Automobiles: Creating & Implementing Vehicle Sounds for Games
Thursday, October 17, 2:30 pm — 4:30 pm
Session G2 Diablo III—Post Mortem
Friday, October 18
Friday, October 18, 9:00 am — 11:00 am
Session G3 Scoring "Tomb Raider": The Music of the Game
Friday, October 18, 11:45 am — 12:45 pm
Session G4 Loudness in Interactive Sound Roundup
Friday, October 18, 2:00 pm — 4:00 pm
Session G5 Game Audio: A Primer and Educational Resources
Friday, October 18, 5:00 pm — 6:30 pm
Session G6 In the Trenches
Saturday, October 19
Saturday, October 19, 9:00 am — 10:00 am
Session G7 Code Monkey: Mapping Audio into a 3D Game World
Saturday, October 19, 10:15 am — 11:15 am
Session G8 Audio Shorts
Saturday, October 19, 11:30 am — 1:00 pm
Session G9 Audio on Web—Overview and Application
Saturday, October 19, 2:15 pm — 3:15 pm
Session G10 Game Audio Breakthroughs for HTML5 and Mobile
Saturday, October 19, 3:15 pm — 4:45 pm
Session G11 Learning from the Future
Sunday, October 20
Sunday, October 20, 9:00 am — 11:00 am
Session G12 Professional Game Audio—Opportunities In The Mobile Space
Last Updated: 20131007