AES New York 2013
Game Audio Session G5
Friday, October 18, 2:00 pm — 4:00 pm (Room 1E10)
G5 - Game Audio: A Primer and Educational Resources
Chair:Stephen Harwood, Jr., Education Working Group Chair; IASIG - New York, NY, USA
Presenters:
Andrew Aversa, Drexel University; Impact Soundworks
Leonard J. Paul, School of Video Game Audio - Vancouver, Canada
Jean-Luc Sinclair, New York University - New York, NY, USA
Michael Sweet, Berklee College of Music - Boston, MA, USA
Abstract:
Game-curious? Interested in the video game industry but unsure of what exactly it is that we do here? Video game production values are improving rapidly, creating increased demand for top-notch, experienced audio professionals, but many composers, sound designers, and producers looking to bring their expertise from the world of film and TV into the video game industry are uncertain about what it is they’ll be getting themselves into. Fortunately, the field of game audio education is developing rapidly—more schools are offering related courses each year. Following a presentation of the differences between audio production for games and for film and television, this session will feature a discussion of best practices and suggestions for how to learn what it takes to succeed as an audio professional working in the game space. Come prepared to inquire, be inspired, and take notes.