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Conference Paper

Immersive Audio for VR

Authors: Susal, Joel; Krauss, Kurt; Tsingos, Nicolas; Altman, Marcus

AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality · Paper 4-4 · September 2016

Abstract

Object based sound creation, packaging, and playback of content is now prevalent in the Cinema and Home Theater, delivering immersive audio experiences. This has paved the way for Virtual Reality sound where precision of sound is necessary for complete immersion in a virtual world.

Details

Published in
AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality
Paper number
4-4
Publication date
September 6, 2016
Session subject
Capture, Rendering, and Mixing for VR
Affiliation
Dolby Laboratories, San Francisco, CA, USA; Dolby Germany GmbH, Nuremberg, Germany (See document for exact affiliation information.)
Type
Conference Paper