J. Susal, K. Krauss, N. Tsingos, and M. Altman, “Immersive Audio for VR,” in Proc. AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality, Sep. 2016, Paper 4-4. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18512
Susal J, Krauss K, Tsingos N, Altman M. Immersive Audio for VR. In: AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality. Audio Engineering Society; 2016. Paper 4-4. Available from: https://aes.org/publications/elibrary-page/?id=18512
@inproceedings{Susal2016_18512,
author = {Susal, Joel and Krauss, Kurt and Tsingos, Nicolas and Altman, Marcus},
title = {{Immersive Audio for VR}},
booktitle = {AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality},
note = {Paper 4-4},
year = {2016},
month = sep,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18512}
}
TY - CPAPER
TI - Immersive Audio for VR
AU - Susal, Joel
AU - Krauss, Kurt
AU - Tsingos, Nicolas
AU - Altman, Marcus
T2 - AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality
M1 - Paper 4-4
PY - 2016
DA - 2016/09/06
UR - https://aes.org/publications/elibrary-page/?id=18512
PB - Audio Engineering Society
LA - en
AB - Object based sound creation, packaging, and playback of content is now prevalent in the Cinema and Home Theater, delivering immersive audio experiences. This has paved the way for Virtual Reality sound where precision of sound is necessary for complete immersion in a virtual world.
ER -