Friday, September 30, 9:45 am — 11:15 am (Theater Room 411)
Abstract:
At IBC, AES 139th, CES, and other events Virtual Reality has been a huge topic. VR producers more and more realize the potential and need for spatial audio processing for VR applications. This workshop will discuss the following topics:
1. How to record audio for 360° video? Mics: Can we use the same techniques as for Movie/TV productions? Or does a B-format mic do the trick?
2. How to mix audio for 360/VR? Formats: What are the formats to store and deliver, Channels, object or ambisonics, a combination or binaural? Processing: How do we combine the different tracks? What Plugins and production tools are there? Monitoring: How can we monitor what the user will hear?
3. How to deliver audio for different VR applications? Creating a VR app with spatial audio (SDKs, tools) User cases: mobile, VR glass, streaming, browser-based Codec and limitations
4. How to render audio for 360/VR? Headphone rendering for VR glasses Speaker playback for TV What are resolution and latency requirements?
5. What quality aspects are important? Accuracy and plausibility What is the interaction with video?
Price: This session is part of the co-located AVAR Conference which is not included in the normal convention All Access badge.