Audio Engineering Society AES Los Angeles 2014

AES Los Angeles 2014
Game Audio Track Events

Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio Track at the 137th Convention promises to deliver the latest technologies, developers, and ideas.

This page is also available in calendar format.

Thursday, October 9

Thursday, October 9, 8:15 am — 11:00 am
Technical Tour Session TT2   Sony Computer Entertainment America

Thursday, October 9, 9:00 am — 10:30 am
Tutorial Session T2   MPEG-H 3D Audio

Thursday, October 9, 11:15 am — 12:45 pm
Tutorial Session T5   Prototyping Audio Algorithms as VST Plugins

Thursday, October 9, 11:30 am — 12:30 pm
Game Audio Session G1   Sound Business: Strategies and Fundamentals in Game Audio Contracts

Thursday, October 9, 11:45 am — 12:15 pm
Tutorial Session T6   Produce 3D Audio for Music, Film, and Game Applications

Thursday, October 9, 2:15 pm — 3:15 pm
Game Audio Session G2   Effective Interactive Music Systems: The Nuts and Bolts of Dynamic Musical Content

Thursday, October 9, 3:15 pm — 4:45 pm
Game Audio Session G3   Sound Design & Mix: Challenges and Solutions—Games, Film, Advertisement

 

Friday, October 10

Friday, October 10, 9:00 am — 11:00 am
Game Audio Session G4   Next Gen-Game Audio Education

Friday, October 10, 9:00 am — 11:30 am
Paper Session P7   Cinema Sound, Recording and Production

Friday, October 10, 11:00 am — 1:00 pm
Game Audio Session G5   Audio Middleware for the Next Generation

Friday, October 10, 12:30 pm — 2:00 pm
Student / Career: SPARS Speed Counseling with Experts—Mentoring Answers for Your Career

Friday, October 10, 2:00 pm — 3:30 pm
Game Audio Session G6   Diablo III: Reaper of Souls, The Devil Is In The Details

Friday, October 10, 3:45 pm — 5:15 pm
Game Audio Session G7   Dynamic Mixing for Games

Friday, October 10, 5:30 pm — 6:30 pm
Game Audio Session G8   New Techniques for Zero-Latency Convolution

Friday, October 10, 7:00 pm — 8:00 pm
Special Event: Heyser Lecture

 

Saturday, October 11

Saturday, October 11, 9:00 am — 11:00 am
Game Audio Session G9   Game Audio Careers 101—How to Jump Start Your Career

Saturday, October 11, 11:00 am — 12:30 pm
Game Audio Session G10   Back to the Future: Interactive Audio Implementation Trends

Saturday, October 11, 1:00 pm — 2:30 pm
Special Event: The Future Is Now—Mind Controlled Interactive Music

Saturday, October 11, 1:00 pm — 3:00 pm
Game Audio Session G11   Adventures in Music and Sound Design—The World of Hohokum

Saturday, October 11, 3:15 pm — 4:45 pm
Game Audio Session G12   Yes, Your Mobile Game Can Have Awesome Audio!

Saturday, October 11, 5:00 pm — 6:00 pm
Tutorial Session T19   Psychoacoustics for Sound Designers

 

Sunday, October 12

Sunday, October 12, 9:00 am — 10:00 am
Game Audio Session G13   MIDI: Still Strong After 30 Years – New Advances with Web Browsers, Bluetooth, and More

Sunday, October 12, 10:15 am — 11:45 am
Game Audio Session G14   New DAW Rising: Scoring and Mixing Your Game, In The Game

Sunday, October 12, 1:30 pm — 5:00 pm
Paper Session P19   Signal Processing: Part 3

Sunday, October 12, 2:00 pm — 3:00 pm
TC Meeting: Audio for Games

 

Last Updated: 20141007


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