AES Los Angeles 2014
Game Audio Track Event G7

Friday, October 10, 3:45 pm — 5:15 pm (Room 408 B)

Game Audio: G7 - Dynamic Mixing for Games

Presenter:
Simon Ashby, Audiokinetic

Abstract:
Given the linear nature of film and music, audio mixing is easily controlled and predictable. Mixing game audio brings with it many challenges, including performance constraints and the non-linear event based triggering of in-game sounds. Using real-game practical audio examples, this session will demonstrate the many positive benefits that dynamic audio mixing can have on modern sound design.


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AES - Audio Engineering Society