AES Los Angeles 2014
Game Audio Track Event G2
Thursday, October 9, 2:15 pm — 3:15 pm (Room 408 B)
Game Audio: G2 - Effective Interactive Music Systems: The Nuts and Bolts of Dynamic Musical Content
Presenter:Winifred Phillips, Generations Productions LLC - New York City Metropolitan Area
Abstract:
Interactive methodologies have profoundly impacted the way that music is recorded, mixed and integrated in video games. From horizontal resequencing and vertical layering techniques for the interactive implementation of music recordings, to MIDI and generative systems for the manipulation of music data, the structure of game music poses serious challenges both for the composer and for the game audio engineer. This talk will examine the procedures for designing interactive music models and implementing them effectively into video games. The talk will include comparisons between additive and interchange systems in vertical layering, the lessons that can be learned from conventional stem mixing, the use of markers for switching between segments, and how to disassemble a traditionally composed piece of music for use within an interactive system.