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Convention Paper

3-D Reverberation Sound Rendering Based on Random Sound Field Statistics

Authors: Shoji, Sei-ichiro; Koizumi, Terumi; Toyama, Mikio

AES Convention 108 · Paper 5119 · February 2000

Abstract

The algorithm described in the paper runs on a PC network and renders 3-D reverberation. The rendering process is a three-part procedure: power response generation based on modal spacing statistics, derivation through the auto-correlation function obtained from this power response of a histogram of the intervals between successive reflections, and generation from this histogram of two-channel impulse responses according to the randomness of spatial sound.:

Details

Published in
AES Convention 108
AES Convention
108
Paper number
5119
Publication date
February 6, 2000
Session subject
Networking in the Professional Environment
Affiliation
Kogakuin University, Tokyo, Japan (See document for exact affiliation information.)
Type
Convention Paper