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Convention Paper

Approximation Functions for Virtual Acoustic Modelling

Authors: Walker, R.

AES Convention 108 · Paper 5138 · February 2000

Abstract

Virtual audio is becoming widely used in computer games and in similar contexts. In broadcasting virtual production is also becoming commonplace. This paper describes the use of simple filters to model some acoustic effects. It discusses the need for simple implementations to achieve high rates of scene update for real-time application and the acoustic propagation effects that need to be modeled. It especially discusses simple approximations for diffraction around obstructing objects.:

Details

Published in
AES Convention 108
AES Convention
108
Paper number
5138
Publication date
February 6, 2000
Session subject
Psychoacoustics
Affiliation
BBC Research and Development Department, Kingswood Warren, UK (See document for exact affiliation information.)
Type
Convention Paper