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Convention Paper

Artificial Reverberation Based on a Pseudo-Random Impulse Response

Authors: Rubak, Per; Johansen, Lars G.

AES Convention 104 · Paper 4725 · May 1998

Abstract

A typical reverberation processor simulates some room-specific early reflections realized as a FIR filter and a "room-unspecific" (independent of source/receiver position) random reverberation process implemented as a recursive algorithm. High quality reverberation can also be obtained by using a pseudo-random reverberation process, combined with a simulation of early reflections. The starting point is a random impulse response segment with a short length TL. A complete reverberation tail is generated by periodic repetition of down-scaled versions of the random (exponentially weighted) impulse response segment. Listening tests show that high quality synthetic reverberation requires an echo density exceeding app. 2000 pr. second. The repetition frequency must be lower than about 10 per sec. It was found that this value is highly dependent on the reverberation time.

Details

Published in
AES Convention 104
AES Convention
104
Paper number
4725
Publication date
May 6, 1998
Session subject
Architectural Acoustics
Affiliation
Aalborg University, Aalborg, Denmark ; Audio Nord, Aalborg, Denmark (See document for exact affiliation information.)
Type
Convention Paper