J. Pope, D. Creasey, and A. Chalmers, “Realtime Room Acoustics Using Ambisonics,” in Proc. AES Conference: 16th International Conference: Spatial Sound Reproduction, Mar. 1999, Paper 16-038. [Online]. Available: https://aes.org/publications/elibrary-page/?id=8016
Pope J, Creasey D, Chalmers A. Realtime Room Acoustics Using Ambisonics. In: AES Conference: 16th International Conference: Spatial Sound Reproduction. Audio Engineering Society; 1999. Paper 16-038. Available from: https://aes.org/publications/elibrary-page/?id=8016
@inproceedings{Pope1999_8016,
author = {Pope, Jackson and Creasey, David and Chalmers, Alan},
title = {{Realtime Room Acoustics Using Ambisonics}},
booktitle = {AES Conference: 16th International Conference: Spatial Sound Reproduction},
note = {Paper 16-038},
year = {1999},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=8016}
}
TY - CPAPER
TI - Realtime Room Acoustics Using Ambisonics
AU - Pope, Jackson
AU - Creasey, David
AU - Chalmers, Alan
T2 - AES Conference: 16th International Conference: Spatial Sound Reproduction
M1 - Paper 16-038
PY - 1999
DA - 1999/03/06
UR - https://aes.org/publications/elibrary-page/?id=8016
PB - Audio Engineering Society
LA - en
AB - This paper discusses a two-stage technique for simulating room acoustics. In the first stage an accurate model of the room's acoustical field is generated along with a graphical model of the environment. The second stage uses ambisonics to auralize the rendered sound field in three dimensions in real time.
ER -