M. M. Boone, E. N. G. Verheijen, and G. Jansen, “Virtual Reality by Sound Reproduction Based on Wave Field Synthesis,” in Proc. AES Convention 100, May 1996, Paper 4145. [Online]. Available: https://aes.org/publications/elibrary-page/?id=7624
Boone MM, Verheijen ENG, Jansen G. Virtual Reality by Sound Reproduction Based on Wave Field Synthesis. In: AES Convention 100. Audio Engineering Society; 1996. Paper 4145. Available from: https://aes.org/publications/elibrary-page/?id=7624
@inproceedings{Boone1996_7624,
author = {Boone, Marinus M. and Verheijen, Edwin N. G. and Jansen, G.},
title = {{Virtual Reality by Sound Reproduction Based on Wave Field Synthesis}},
booktitle = {AES Convention 100},
note = {Paper 4145},
year = {1996},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=7624}
}
TY - CPAPER
TI - Virtual Reality by Sound Reproduction Based on Wave Field Synthesis
AU - Boone, Marinus M.
AU - Verheijen, Edwin N. G.
AU - Jansen, G.
T2 - AES Convention 100
M1 - Paper 4145
PY - 1996
DA - 1996/05/06
UR - https://aes.org/publications/elibrary-page/?id=7624
PB - Audio Engineering Society
LA - en
AB - The wave field synthesis method is combined with the principle of focusing to generate a sound field that originates from a point in front of the synthesis array of loudspeakers. Simulations and test results are presented to show the potential of the method. Using this principle, an acoustic virtual reality can be obtained which goes far beyond the reproduction of sources that are situated behind the loudspeaker array, especially when the position of the synthesized sources are being altered dynamically as well.
ER -