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Convention Paper

An Integer-Based Ray-Tracing Algorithm

Authors: Olesen, S. Krarup

AES Convention 100 · Paper 4227 · May 1996

Abstract

An algorithm of discrete room simulation is presented. On the assumption that the auditory system is vaguely affected by the arrival time of a certain wall reflection, the room model can be discretized into a number of cubes without significantly decreasing the performance. This cubical approach involves rapid integer computation and is expected to be used for virtual reality purposes.

Details

Published in
AES Convention 100
AES Convention
100
Paper number
4227
Publication date
May 6, 1996
Session subject
Auralization and Virtual Reality
Affiliation
Aalborg University, Aalborg, Denmark (See document for exact affiliation information.)
Type
Convention Paper