D. Hindl, “Design and Simulations of Sound Reinforcement Systems and the Influence on the Subjective Quality,” in Proc. AES Convention 96, Feb. 1994, pp. 3815:1-10. [Online]. Available: https://aes.org/publications/elibrary-page/?id=6417
Hindl D. Design and Simulations of Sound Reinforcement Systems and the Influence on the Subjective Quality. In: AES Convention 96. Audio Engineering Society; 1994.pp. 3815:1-10. Available from: https://aes.org/publications/elibrary-page/?id=6417
@inproceedings{Hindl1994_6417,
author = {Hindl, D.},
title = {{Design and Simulations of Sound Reinforcement Systems and the Influence on the Subjective Quality}},
booktitle = {AES Convention 96},
pages = {3815:1-10},
url = {https://aes.org/publications/elibrary-page/?id=6417},
year = {1994},
month = feb,
publisher = {Audio Engineering Society}
}
TY - CPAPER
TI - Design and Simulations of Sound Reinforcement Systems and the Influence on the Subjective Quality
AU - Hindl, D.
T2 - AES Convention 96
SP - 1
EP - 10
M1 - Paper 3815
PY - 1994
DA - 1994/02/06
UR - https://aes.org/publications/elibrary-page/?id=6417
PB - Audio Engineering Society
LA - en
AB - Today's sound reinforcement requires systems which are compact, produce high SPLs, and have controlled, even dispersion. Computer simulation allows us to find some answers to these frequently conflicting demands. Simulation helps us to design systems and to predict their behavior when they are arrayed. By using examples, this paper attempts to show that these theoretical tools can help provide solutions to real world sound-reinforcement problems and whether or not the models truly reflect reality.
ER -