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Conference Paper

Spatialized Auditory Traces and the Perceived Presence of Others in a Single-User Virtual Reality Museum

Authors: Lee, Jongho; Wu, Yi; Wang, Keru; Songmuang, Parichat; Kim, Sungyoung; Roginska, Agnieszka, Perlin, Ken

AES Show 2026 Nashville · Paper 28 · October 2026

Abstract

Spatialized non-verbal sounds of other visitors (footsteps, clothing rustle, breathing) were added to a single-user virtual reality (VR) museum to test whether they create a perceived presence of others, and at what cost. Twenty
participants visited the same web extended reality (WebXR) gallery twice, once with an ambient-only baseline and once with the auditory traces (visitor-related sounds), in counterbalanced order. The traces strongly increased the
perceived presence of others (dz = 1:12) and the estimated number of visitors, and reduced loneliness, while spatial presence remained statistically equivalent to baseline. The trace condition, which was also louder and contained
more sound events, increased distraction and reduced volume comfort. Second-visit ratings of others presence were higher in both conditions, but the effect remained significant when only first visits were compared. Interviews
showed that a sense of someone currently present was common but fragile without a visible source. The results suggest that invisible visitor traces pose a source-legibility design problem rather than a straightforward presence
gain.

Details

Published in
AES Show 2026 Nashville
Paper number
28
Publication date
October 30, 2026
Session subject
Game Audio & XRImmersive & Spatial Audio: Simulation & Evaluation
Affiliation
Korea Advanced Institute of Science and Technology; Korea Advanced Institute of Science and Technology; New York University; New York University (See document for exact affiliation information.)
Type
Conference Paper