M. Sebastien, B. F. G. Katz, D. Poirier-Quinot, and F. Moreau, “Vaulted Harmonies: from film to VR and Dome architectures,” in Proc. AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games, Jun. 2026, Paper 481. [Online]. Available: https://aes.org/publications/elibrary-page/?id=23373
Sebastien M, Katz BFG, Poirier-Quinot D, Moreau F. Vaulted Harmonies: from film to VR and Dome architectures. In: AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games. Audio Engineering Society; 2026. Paper 481. Available from: https://aes.org/publications/elibrary-page/?id=23373
@inproceedings{Sebastien2026_23373,
author = {Sebastien, Maire and Katz, Brian F. G. and Poirier-Quinot, David and Moreau, Florent},
title = {{Vaulted Harmonies: from film to VR and Dome architectures}},
booktitle = {AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games},
note = {Paper 481},
year = {2026},
month = jun,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=23373}
}
TY - CPAPER
TI - Vaulted Harmonies: from film to VR and Dome architectures
AU - Sebastien, Maire
AU - Katz, Brian F. G.
AU - Poirier-Quinot, David
AU - Moreau, Florent
T2 - AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games
M1 - Paper 481
PY - 2026
DA - 2026/06/30
UR - https://aes.org/publications/elibrary-page/?id=23373
PB - Audio Engineering Society
LA - en
AB - The Vaulted Harmonies project explores the co-evolution of architecture, acoustics, and music in the cathedral Notre-Dame de Paris through immersive audiovisual experiences. Following the production of a one-hour animated feature film combining historically informed visual reconstructions and dynamic spatial audio renderings, three additional dissemination formats were developed: a dome version for planetarium diffusion, a standalone virtual reality experience, and a web-based interactive experience. While derived from the same core assets and archaeoacoustic reconstruction workflow, each platform required specific perceptual, technical, and distribution-oriented adaptations. This paper presents the shared adaptation workflow, platform-specific constraints and rendering strategies, and discusses scalable dissemination approaches for immersive heritage experiences.
ER -