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Conference Paper

Field-of-View Informed Binaural Signal Matching for Head-Worn Arrays

Authors: Berebi, Or; Ben-Hur, Zamir; Alon, David-Lou; Rafaely, Boaz

AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games · Paper 475 · June 2026

Abstract

Capturing acoustic scenes with head-worn microphone arrays is challenging due to a limited number of sensors and constrained placement flexibility. Nevertheless, binaural reproduction based on these arrays has been recently proposed using binaural signal matching (BSM), showing high robustness and computational efficiency, but inferior performance compared to the more computationally complex signal-dependent methods, in particular at low reverberation conditions. To address this gap, this paper investigates the Field-of-View informed Binaural
Signal Matching (FoVi-BSM) method for far-field sources. FoVi-BSM incorporates a diagonal spatial weight matrix directly into the error formulation, redefining the filter solution to prioritize spectral and spatial fidelity within a predefined FoV, showing performance comparable to signal dependent methods but with the same computation complexity as BSM. The performance of the method is evaluated through objective single-source anechoic simulations, multi-source reverberant Monte Carlo simulations, and a subjective MUSHRA listening test. Results demonstrate that prioritizing the FoV improves rendering accuracy within the targeted region over the standard baseline BSM method, achieving perceptual quality comparable to signal-dependent parametric methods while maintaining baseline-level performance outside the FoV.

Details

Published in
AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games
Paper number
475
Publication date
June 30, 2026
Session subject
Binaural audio rendering / reproduction
Type
Conference Paper