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Conference Paper

Immersive Drum Circle: A Tool For Performing and Composing Spatial Music

Authors: Williams, Joseph; Barnard, Matt; Sochaczewska, Katarzyna

AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games · Paper 470 · June 2026

Abstract

Despite significant advances in the development and adoption of spatial audio, many musicians do not embed the technology within their creative processes. Instead, spatial audio technologies are more often used to create immersive adaptations of fundamentally frontal compositions or performances. This paper presents and evaluates a means of spatial music making, referred to as the immersive drum circle. The system facilitates group performance and composition, in which participants stand in a circle and perform on electronic percussion pads, with sound
spatialised so that the listener experiences the music as if positioned within the ensemble. The systems design is presented alongside implementation details, as well as feedback from musicians obtained as part of an educational workshop which aimed to inform how spatial audio can be used creatively in music. In addition to interacting with the system, participants auditioned the resulting spatial music across three playback scenarios representing: gaming, tracked and non-tracked headphone-based music consumption, and a live concert environment. The results
show that the immersive drum circle system is a viable tool for music creation and a practical means of inspiring future compositional techniques.

Details

Published in
AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games
Paper number
470
Publication date
June 30, 2026
Session subject
Audio for immersive gameplay, Music composition for immersive media
Type
Conference Paper