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Conference Paper

Assessing the Impact of Spatial Audio on Cognitive Load and Memory Retention for Virtual Training Simulation in Virtual Reality

Authors: Kadel,Oliver; Rudzki, Tomasz; Szirtes, Tom; Kearney, Gavin

AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games · Paper 467 · June 2026

Abstract

This paper examines whether spatialised audio improves cognitive load and memory retention in Virtual Reality training. Using a commercial VR public speaking module developed by Bodyswaps, 1,350 real-world users were randomly assigned to either a standard audio (control) or fully spatialised audio with virtual acoustics (study) condition. The study ran over a three-year period, making this the largest study of its kind. Participants completed an exit survey rating five data points: comfort, concentration, realism, retention, and simulation. Of the full cohort, the 156 users (78 per condition) who completed both the module and the survey formed the analysis sample. The spatialised audio group reported consistently higher scores overall, with a statistically significant improvement in perceived comfort (p = 0:006, d 0:44). Directional improvements were also observed in realism, though this did not reach statistical significance. Gaze-time analysis revealed that the spatialised audio group spent more time looking at the primary coaching figures, suggesting that spatial audio may support sustained attentional focus on key instructional sources. The findings indicate that spatial audio design is a meaningful contributor to VR training quality, particularly in comfort and perceived realism, with promising trends for learning efficacy.

Details

Published in
AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games
Paper number
467
Publication date
June 30, 2026
Session subject
Perception and subjective evaluation of spatial / immersive audio, Virtual / Augmented / Mixed Reality applications (case studies)
Type
Conference Paper