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Conference Paper Open Access

MAV-C: A Framework for the Joint Objective Estimation of Audio-Visual Complexity in Immersive Virtual Environments

Authors: Resti, Luca; Gully, Amelia; McLoughlin, Michael; Kearney, Gavin; Denisova, Alena

AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games · Paper 494 · June 2026

Abstract

objective estimation of audio-visual complexity. The metric combines entropy-based audio features (temporal, spectral, and spatial) with visual features (Sobel gradient magnitude, chromatic uniqueness, and optical flow) via a parametric fusion stage, producing a continuous joint complexity score CAV (t) [0,1]. We validate MAV-C on two datasets: a controlled synthetic corpus (SYN) of stimuli with known signal characteristics and a naturalistic gameplay corpus (GAM) of 60 clips drawn from the SAFEPLAY-X dataset. On SYN, the metric exhibits strong
validity: the audio score CA and visual score CV are each insensitive to changes in the opposite modality (CoV < 0.003), the joint score CAV spans [0.00,0.90] across all parameter combinations, and single-axis feature sweeps produce monotone trajectories (Spearman up to 0.995). On GAM, CV differs significantly across content categories (Kruskal-Wallis p = 0.021) while CA does not, and the two sub-scores are uncorrelated (r = 0.03), confirming they operate on independent signal dimensions. OFAT sensitivity analysis identifies a two-tier parameter hierarchy, with modality balance (wa) and visual regularization (v) as most significant tunable parameters. Full subjective calibration is planned as future work.

Details

Published in
AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games
Paper number
494
Publication date
June 30, 2026
Session subject
Cross-modal interaction (sound + image + haptics), Perceptual effects of cross-modal interaction in immersive game contexts
Type
Conference Paper