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Conference Paper

Benchmarking Spatial Audio Reproduction Systems in Smart Glasses and XR Headsets: An Application-Driven Measurement Framework

Authors: Wu, Yi; Treanor, Garrett; Roginska, Agnieszka

AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games · Paper 10347 · June 2026

Abstract

This paper presents an application-driven objective measurement framework for benchmarking spatial audio reproduction in smart glasses and extended reality (XR) headsets. Wearable XR devices render virtual spatial audio while users simultaneously perceive the physical acoustic environment, creating evaluation challenges distinct from conventional headphone-based playback. Existing approaches are often inconsistent, focusing on limited device classes or metrics, and do not support unified cross-device benchmarking. The proposed framework
derives benchmark attributes from two application dimensions: the acoustic role of the device and the usage context. Measurements are organized into four groups: baseline playback checks, cue fidelity, sound leakage, and robustness to wearing variability. The framework adopts a system-level methodology that characterizes observable device behavior without requiring access to proprietary internal parameters, enabling reproducible cross-device comparison. An illustrative application of the framework is presented in a companion paper [1].

Details

Published in
AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games
Paper number
10347
Publication date
June 30, 2026
Session subject
Auditory rendering platforms / loudspeakers & headphones (device-specific focus), Transparent hearing applications and hardware
Affiliation
New York University (See document for exact affiliation information.)
Type
Conference Paper