Conference Paper
Open Access
Assessing Efficient Auralization Methods in Architectural Virtual Environments
AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games · Paper 10331 · June 2026
Abstract
Auralization enables multisensory evaluation of architectural designs in Virtual Reality (VR), yet physically accurate acoustic simulations remain computationally prohibitive for interactive workflows. This study investigates efficient artificial reverberation methods as lightweight proxies for different stages of VR-based architectural design. After assessing the predictive capabilities of geometrically informed models, a hierarchical 3-Alternative-Forced-Choice listening experiment with a transferring task paradigm was conducted in VR using binaural audio. In this experiment, the measured room impulse responses of a physical space in untreated and acoustically treated conditions were compared with those from five auralization techniques. These techniques ranged from industry-standard simulations to artificial reverberators. An initial investigation revealed that neither of the artificial reverberation methods that could take material parameters as input did not provide credible results. Thereafter, all methods were calibrated to the Energy Decay Curves of reference simulations. The results revealed that the pure Image-Source Method was easily detected, likely because the late reverberations temporal density was insufficient. When incorporating a dense late reverberant tail, no credible difference was detected at this sample size between efficient methods and high-fidelity simulations, although directional trends were observed. Participants prioritized the timbral quality of late reverberation over geometrically accurate early reflections. This suggests that computationally efficient models can serve as convincing, scalable rendering tools for interactive design and presents this audiovisual VR paradigm as an ecologically valid platform for multisensory architectural assessment.
