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Conference Paper

Investigating the Effect of Sample Rate Variation on the Accuracy of Sound Source Localisation Using a Neural Network

Authors: Hobern, Samuel; Archer-Boyd, Alan; Murphy, Damian

AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games · Paper 10323 · June 2026

Abstract

This paper describes an experiment to investigate how the localisation performance of a neural network for Sound Source Localisation named SampleDOA_SR would be affected by reducing the sample rate of the audio training data. Reducing the sample rate has several benefits; most notably a reduction in training time. The goal is to determine an appropriate sample rate which balances both localisation accuracy and training time. This information will be used to inform the future training of a neural network for Sound Source Localisation which will be used in a stereo upmixing pipeline. The results of this experiment indicate reducing the sample rate from 48
kHz down to below 4 kHz results in a significant decrease in localisation accuracy. However, above 4 kHz, the decrease in localisation accuracy is minimal whilst training time is reduced significantly. This suggests providing the particular application for the model does not require the highest level of accuracy, a minimal reduction in localisation performance may be acceptable to obtain a large reduction in training time which would also reduce the environmental impact of the model training. A sample rate of 16 kHz is suggested as a suitable balance between accuracy and training time.

Details

Published in
AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games
Paper number
10323
Publication date
June 30, 2026
Session subject
Machine learning, deep learning, or AI for audio
Affiliation
AudioLab, University of York; BBC Research and Development (See document for exact affiliation information.)
Type
Conference Paper