Conference Paper
Comparing Immersive VR and Tablet-Based Music Experience: Subjective and Physiological Responses Across Presentation Formats
AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games · Paper 10315 · June 2026
Abstract
Immersive virtual reality (VR) is increasingly used to simulate concert experiences, yet it remains unclear whether its experiential advantages are accompanied by corresponding physiological changes when audiovisual content is held constant. The present study compared head-mounted immersive VR concert playback with tablet-based video in a fully counterbalanced within-subject design. Musical content and playback settings were kept constant across conditions, while the presentation format differed between head-mounted immersive viewing and tablet-based video. Results showed consistently higher subjective ratings in VR across all measures, including music-induced affect, chills, perceived presence, and performance liking. In contrast, physiological differences were comparatively small: electrodermal activity showed only a modest increase in VR, and heart rate variability did not reliably differentiate between conditions. These findings suggest that immersive VR substantially enhances subjective music experience, particularly in terms of presence and affective engagement, while corresponding changes in autonomic physiology are limited under controlled conditions. The results indicate that subjective and physiological responses were differentially sensitive to the presentation-format manipulation.
