S. Disch, L. Terentiv, J. Koppens, T. Falk, J. Leppänen, and I. Munoz, “MPEG-I Immersive Audio – The Technology Of The New Standard For Virtual / Augmented Reality Audio,” in Proc. Convention Paper, Oct. 2025, Paper 10234. [Online]. Available: https://aes.org/publications/elibrary-page/?id=23078
Disch S, Terentiv L, Koppens J, Falk T, Leppänen J, Munoz I. MPEG-I Immersive Audio – The Technology Of The New Standard For Virtual / Augmented Reality Audio. In: Convention Paper. Audio Engineering Society; 2025. Paper 10234. Available from: https://aes.org/publications/elibrary-page/?id=23078
@inproceedings{Disch2025_23078,
author = {Disch, Sascha and Terentiv, Leon and Koppens, Jeroen and Falk, Tommy and Leppänen, Jussi and Munoz, Isaac},
title = {{MPEG-I Immersive Audio – The Technology Of The New Standard For Virtual / Augmented Reality Audio}},
note = {Paper 10234},
year = {2025},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=23078}
}
TY - CPAPER
TI - MPEG-I Immersive Audio – The Technology Of The New Standard For Virtual / Augmented Reality Audio
AU - Disch, Sascha
AU - Terentiv, Leon
AU - Koppens, Jeroen
AU - Falk, Tommy
AU - Leppänen, Jussi
AU - Munoz, Isaac
M1 - Paper 10234
PY - 2025
DA - 2025/10/14
UR - https://aes.org/publications/elibrary-page/?id=23078
PB - Audio Engineering Society
LA - en
AB - The MPEG-I immersive audio standard [1] for compressed audio representation and rendering for Virtual and Augmented Reality (VR/AR) applications with six degrees of freedom (6DoF) was technically completed in January 2025 by the MPEG Audio group (ISO/IEC JTC 1/SC 29/WG 6). This standard enables efficient bitrate management, high-quality storage, and transmission of virtual environments, including audio sources with spatial dimensions and specific radiation traits (such as musical instruments), along with geometric description of acoustically relevant scene details (e.g., walls, doors, sound reflecting, and occluding elements). The audio rendering process incorporates comprehensive modeling of room acoustics and intricate acoustic phenomena, including occlusion, reflection, and diffraction caused by sound obstacles, Doppler effect, and dynamic environment changes triggered by user interactivity. This paper presents its finalized technology.
ER -