Opens in a new tab

AES E-Library

← Back to search

Conference Paper Open Access

Procedural Music Generation Systems in Games

Authors: Luo, Shangxuan; Reiss, Joshua

2025 AES International Conference on Artificial Intelligence and Machine Learning for Audio · Paper 24 · September 2025

Abstract

Procedural Music Generation (PMG) is an emerging field that algorithmically creates music content for video games. By leveraging techniques from simple rule-based approaches to advanced machine learning algorithms, PMG has the potential to significantly reduce development overhead, provide richer musical experiences, and enhance player immersion.
However, academic prototypes often diverge from applications due to differences in priorities such as novelty, reliability, and real-time integration. This paper bridges the gap by presenting a systematic overview of current PMG techniques, offering a two-aspect taxonomy. Through a comparative analysis, this study identifies key research challenges in algorithm implementation, music quality and game integration. Finally, the paper outlines future research directions, emphasising task-oriented design, more comprehensive quality evaluation protocols, and improved tool integration to provide actionable insights for developers, composers, and researchers seeking to advance PMG in game contexts.

Details

Published in
2025 AES International Conference on Artificial Intelligence and Machine Learning for Audio
Paper number
24
Publication date
September 2, 2025
Session subject
Artificial Intelligence and Machine Learning for Audio
Affiliation
Queen Mary University of London (See document for exact affiliation information.)
Type
Conference Paper