M. Delquignies, J. Gaudin, S. Thevenard, H. Larin, M. Zbyszynski, and L. Zwicker, “Implementation of ADM-OSC v1.0,” in Proc. Express Paper, Sep. 2024, pp. 264:1-. [Online]. Available: https://aes.org/publications/elibrary-page/?id=22722
Delquignies M, Gaudin J, Thevenard S, Larin H, Zbyszynski M, Zwicker L. Implementation of ADM-OSC v1.0. In: Express Paper. Audio Engineering Society; 2024.pp. 264:1-. Available from: https://aes.org/publications/elibrary-page/?id=22722
@inproceedings{Delquignies2024_22722,
author = {Delquignies, Mathieu and Gaudin, Jose and Thevenard, Sylvain and Larin, Hugo and Zbyszynski, Michael and Zwicker, Lucas},
title = {{Implementation of ADM-OSC v1.0}},
pages = {264:1-},
year = {2024},
month = sep,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=22722}
}
TY - CPAPER
TI - Implementation of ADM-OSC v1.0
AU - Delquignies, Mathieu
AU - Gaudin, Jose
AU - Thevenard, Sylvain
AU - Larin, Hugo
AU - Zbyszynski, Michael
AU - Zwicker, Lucas
SP - 1
M1 - Paper 264
PY - 2024
DA - 2024/09/27
UR - https://aes.org/publications/elibrary-page/?id=22722
PB - Audio Engineering Society
LA - en
AB - Spatial and immersive audio has become increasingly mainstream, presented in concert halls and more recently through music streaming services. There is a diverse ecosystem of hardware and software, controllers, and renderers, in both live and studio productions, that would benefit from a real time standardized communication protocol to interoperate. By leveraging Audio Definition Model (ADM) and Open Sound Control (OSC), we defined ADM-OSC: a real time, lightweight and interoperable protocol that can be easily implemented in audio software, plugins, game engines, consoles, and controllers. Now we see a consensus that brings us to the first publication of ADM-OSC specification v1.0 that can be found in this document, which is also intended as a guide for developers interested in implementing it.
ER -