Opens in a new tab

AES E-Library

← Back to search

Conference Paper

A method to improve immersiveness in virtual acoustic environment by efficiently simulating the sound experienced by a person due to air moving over the ears.

Authors: Jelfs, Sam; Creusen, Eric

AES 2024 International Conference on Audio for Virtual and Augmented Reality · Paper 26 · August 2024

Abstract

For virtual acoustic environments to be truly immersive they must accurately match the visual scene shown to the listener, which means not only matching the audio rendering of visual sound generating objects and acoustic effects such as reverb or early reflections, but also matching atmospheric sounds. One sound source that is only audible to the listener in the environment is the sound caused by air passing around their head and ears. The level and spectral makeup of this induced noise is highly dependent not only on the speed of the airflow, but also the angle relative to the listeners head, and as such it must be controlled in real time as the listener moves within the scene. This paper introduces a computationally efficient method to generate airflow related induced noise in real time, which has been shown in independent listening tests to improve the immersiveness of virtual acoustic environments.

Details

Published in
AES 2024 International Conference on Audio for Virtual and Augmented Reality
Paper number
26
Publication date
August 5, 2024
Session subject
Audio for Virtual and Augmented Reality
Affiliation
Koninklijke Philips N.V, High Tech Campus 34, 5656AE Eindhoven, The Netherlands; Koninklijke Philips N.V, High Tech Campus 34, 5656AE Eindhoven, The Netherlands (See document for exact affiliation information.)
Type
Conference Paper