G. Götz, T. Kerimovs, S. J. Schlecht, and V. Pulkki, “Dynamic late reverberation rendering using the common-slope model,” in Proc. AES Conference: AES 2024 International Audio for Games Conference, Apr. 2024, Paper 5. [Online]. Available: https://aes.org/publications/elibrary-page/?id=22414
Götz G, Kerimovs T, Schlecht SJ, Pulkki V. Dynamic late reverberation rendering using the common-slope model. In: AES Conference: AES 2024 International Audio for Games Conference. Audio Engineering Society; 2024. Paper 5. Available from: https://aes.org/publications/elibrary-page/?id=22414
@inproceedings{Gotz2024_22414,
author = {Götz, Georg and Kerimovs, Teodors and Schlecht, Sebastian J. and Pulkki, Ville},
title = {{Dynamic late reverberation rendering using the common-slope model}},
booktitle = {AES Conference: AES 2024 International Audio for Games Conference},
note = {Paper 5},
year = {2024},
month = apr,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=22414}
}
TY - CPAPER
TI - Dynamic late reverberation rendering using the common-slope model
AU - Götz, Georg
AU - Kerimovs, Teodors
AU - Schlecht, Sebastian J.
AU - Pulkki, Ville
T2 - AES Conference: AES 2024 International Audio for Games Conference
M1 - Paper 5
PY - 2024
DA - 2024/04/06
UR - https://aes.org/publications/elibrary-page/?id=22414
PB - Audio Engineering Society
LA - en
AB - Late reverberation rendering in video games and virtual reality applications can be challenging due to limited computational resources. Typical scenes feature complex geometries with multiple coupled rooms or non-uniform absorption. Additionally, the audio engine must continuously adapt to the player’s movements and the sound sources in the scene. This paper proposes a dynamic rendering system for anisotropic and inhomogeneous late reverberation. It is based on the common-slope model and uses a set of exponentially decaying reverberators that are weighted with position-, direction-, and frequency-dependent gains. We evaluate the system in a scene consisting of three coupled rooms, where we illustrate the reverberator gains for multiple octave bands. The proposed method allows real-time rendering of the spatial late reverberation while using a small number of artificial reverberators.
ER -