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Conference Paper

A Survey of High-Level Descriptors in Sound Design: Understanding the Key Audio Aesthetics Towards Developing Generative Game Audio Engines

Authors: Anderson, Christopher; Carpenter, Craig; Kranabetter, Joshua; Thorogood, Miles

AES Conference: AES 2024 International Audio for Games Conference · Paper 7 · April 2024

Abstract

Sound design plays a critical role in enhancing the impact of audio content for video games and immersive environments. However, the subjective nature of sound perception and aesthetics makes it challenging to define the key features for advancing the development of techniques and tools for analyzing, searching, and organizing sound design signals. To address this issue, we conducted a survey of sound design practitioners to identify the most relevant high-level descriptors (HLDs) that define audio aesthetics. The results of this study provide valuable insights into the most important HLDs for various sound design analysis and modeling tasks toward developing computational assistive technologies for game audio.

Details

Published in
AES Conference: AES 2024 International Audio for Games Conference
Paper number
7
Publication date
April 6, 2024
Session subject
High Level Descriptors Sound Design Game Audio Generative
Affiliation
University of British Columbia; University of British Columbia; UBC; University of British Columbia (See document for exact affiliation information.)
Type
Conference Paper