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Conference Paper Open Access

An Investigation of the Relationship Between 3D Background Music and the Players’ Perceptual Levels of Immersion in Game and Virtual Environments

Authors: Chen, Yaojia; Cui, Wenzheng

AES Conference: AES 2024 International Audio for Games Conference · Paper 11 · April 2024

Abstract

This study investigates the impact of 3D background music on player immersion in video games, focusing on the role of 3D audio in increasing the level of time loss and the level of player engagement. Building on the premise that ambient sounds and background music significantly influence gaming immersion [2,5,6], the research aligns with the increasing demand for advanced audio technologies in various applications [1]. Within the scope of game audio applications, 3D audio and channel-based audio are collaboratively employed to craft immersive virtual environments [11], yet the background music continues to be presented in stereo format. This observation prompts the primary inquiry and rationale behind this paper: does the incorporation of 3D background music enhance player immersion? A preliminary experiment has been conducted to analyse participants' game experiences differentiated by stereo and 3D background music formats in order to evaluate the feasibility of the future study. The outcomes of this pilot study reflect on the nuance made by 3D background music in video games on player immersion.

Details

Published in
AES Conference: AES 2024 International Audio for Games Conference
Paper number
11
Publication date
April 6, 2024
Session subject
Game Audio Spatial Audio Dolby Atmos Mixing Background Music in Games
Affiliation
New York University, New York University (See document for exact affiliation information.)
Type
Conference Paper