J. Herre, S. Disch, C. Borß, A. Silzle, A. Adami, and N. Peters, “MPEG-I Immersive Audio: A Versatile and Efficient Representation of VR/AR Audio Beyond Point Source Rendering,” in Proc. AES Conference: AES 2024 International Audio for Games Conference, Apr. 2024, Paper 19. [Online]. Available: https://aes.org/publications/elibrary-page/?id=22400
Herre J, Disch S, Borß C, Silzle A, Adami A, Peters N. MPEG-I Immersive Audio: A Versatile and Efficient Representation of VR/AR Audio Beyond Point Source Rendering. In: AES Conference: AES 2024 International Audio for Games Conference. Audio Engineering Society; 2024. Paper 19. Available from: https://aes.org/publications/elibrary-page/?id=22400
@inproceedings{Herre2024_22400,
author = {Herre, Juergen and Disch, Sascha and Borß, Christian and Silzle, Andreas and Adami, Alexander and Peters, Nils},
title = {{MPEG-I Immersive Audio: A Versatile and Efficient Representation of VR/AR Audio Beyond Point Source Rendering}},
booktitle = {AES Conference: AES 2024 International Audio for Games Conference},
note = {Paper 19},
year = {2024},
month = apr,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=22400}
}
TY - CPAPER
TI - MPEG-I Immersive Audio: A Versatile and Efficient Representation of VR/AR Audio Beyond Point Source Rendering
AU - Herre, Juergen
AU - Disch, Sascha
AU - Borß, Christian
AU - Silzle, Andreas
AU - Adami, Alexander
AU - Peters, Nils
T2 - AES Conference: AES 2024 International Audio for Games Conference
M1 - Paper 19
PY - 2024
DA - 2024/04/06
UR - https://aes.org/publications/elibrary-page/?id=22400
PB - Audio Engineering Society
LA - en
AB - The emerging MPEG-I Immersive Audio Standard for Virtual Reality and Augmented Reality (VR/AR) Audio provides a wide range of capabilities for 6DoF rendering of virtual scenes from simple point source rendering to sophisticated modelling of acoustic sources (object, channel and HOA sources with extent, directivity and Doppler), and environmental aspects (early reflections, late reverberation, occlusion and diffraction). Furthermore, the scene representation metadata is compressed into a compact bitstream that is ideal for streaming and storage. Waveform carriage of acoustic sources relies on MPEG-H audio. This paper describes the general architecture of the standard and highlights some of its advanced features. The Final Draft International Standard (FDIS) of the specification is scheduled for January 2025.
ER -