F. Duchêne and J. Holm, “Designing Immersive Audio for a Location-Based Augmented Reality Experience in a Museum Setting,” in Proc. AES Conference: AES 2023 International Conference on Spatial and Immersive Audio, Aug. 2023, Paper 10. [Online]. Available: https://aes.org/publications/elibrary-page/?id=22208
Duchêne F, Holm J. Designing Immersive Audio for a Location-Based Augmented Reality Experience in a Museum Setting. In: AES Conference: AES 2023 International Conference on Spatial and Immersive Audio. Audio Engineering Society; 2023. Paper 10. Available from: https://aes.org/publications/elibrary-page/?id=22208
@inproceedings{Duchene2023_22208,
author = {Duchêne, Frank and Holm, Jukka},
title = {{Designing Immersive Audio for a Location-Based Augmented Reality Experience in a Museum Setting}},
booktitle = {AES Conference: AES 2023 International Conference on Spatial and Immersive Audio},
note = {Paper 10},
year = {2023},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=22208}
}
TY - CPAPER
TI - Designing Immersive Audio for a Location-Based Augmented Reality Experience in a Museum Setting
AU - Duchêne, Frank
AU - Holm, Jukka
T2 - AES Conference: AES 2023 International Conference on Spatial and Immersive Audio
M1 - Paper 10
PY - 2023
DA - 2023/08/06
UR - https://aes.org/publications/elibrary-page/?id=22208
PB - Audio Engineering Society
LA - en
AB - This paper proposes a method for creating immersive audio for a location-based AR experience with limited site access. The approach was developed while designing a commissioned experience for the KMSKA museum in Antwerp, Belgium. The method involves adapting the audio post-production workflow to optimize the translation between the studio and the site, addressing environmental conditions and background noise, and accurately correlating the sound design with the projected video. Compared to linear cinematographic productions, three additional steps were identified: incorporating environmental issues into the production process, overlaying the speaker layout onto the videos, and using a media server for interactivity and localization fine-tuning on-site.
ER -