A. Hunt, H. Daffern, and G. Kearney, “Avatar representation in Extended Reality for Immersive Networked Music Performance,” in Proc. AES Conference: AES 2023 International Conference on Spatial and Immersive Audio, Aug. 2023, Paper 35. [Online]. Available: https://aes.org/publications/elibrary-page/?id=22183
Hunt A, Daffern H, Kearney G. Avatar representation in Extended Reality for Immersive Networked Music Performance. In: AES Conference: AES 2023 International Conference on Spatial and Immersive Audio. Audio Engineering Society; 2023. Paper 35. Available from: https://aes.org/publications/elibrary-page/?id=22183
@inproceedings{Hunt2023_22183,
author = {Hunt, Anthony and Daffern, Helena and Kearney, Gavin},
title = {{Avatar representation in Extended Reality for Immersive Networked Music Performance}},
booktitle = {AES Conference: AES 2023 International Conference on Spatial and Immersive Audio},
note = {Paper 35},
year = {2023},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=22183}
}
TY - CPAPER
TI - Avatar representation in Extended Reality for Immersive Networked Music Performance
AU - Hunt, Anthony
AU - Daffern, Helena
AU - Kearney, Gavin
T2 - AES Conference: AES 2023 International Conference on Spatial and Immersive Audio
M1 - Paper 35
PY - 2023
DA - 2023/08/06
UR - https://aes.org/publications/elibrary-page/?id=22183
PB - Audio Engineering Society
LA - en
AB - This paper presents a pilot case study of an extended reality (XR) immersive networked music performance (NMP) system with a four piece rock band over a Local Area Network (LAN), which aimed to evaluate the effect of four avatar representations (1. no avatar, 2. wireframe, 3. preset, 4. personalised) on the sense of social presence in XR-NMP context. The technical design of the XR-NMP system is described, which integrates XR display, upper body tracking for avatar representation and immersive audio rendering of the virtual space. Qualitative data is collected from participants in a post-experiment interview, and initial results suggest the preference for personalised avatar representation. Additional outcome from the interview are then discussed to suggest future work in the field of social presence.
ER -