N. Meyer-Kahlen, P. Piiroinen, G. Vishwanath, P. Juntunen, E. Tiainen, and S. J. Schlecht, “Inside The Quartet - A first-person virtual reality string quartet production,” in Proc. AES Convention 154, May 2023, Paper 106. [Online]. Available: https://aes.org/publications/elibrary-page/?id=22078
Meyer-Kahlen N, Piiroinen P, Vishwanath G, Juntunen P, Tiainen E, Schlecht SJ. Inside The Quartet - A first-person virtual reality string quartet production. In: AES Convention 154. Audio Engineering Society; 2023. Paper 106. Available from: https://aes.org/publications/elibrary-page/?id=22078
@inproceedings{MeyerKahlen2023_22078,
author = {Meyer-Kahlen, Nils and Piiroinen, Petra and Vishwanath, Gautam and Juntunen, Petri and Tiainen, Eero and Schlecht, Sebastian J.},
title = {{Inside The Quartet - A first-person virtual reality string quartet production}},
booktitle = {AES Convention 154},
note = {Paper 106},
year = {2023},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=22078}
}
TY - CPAPER
TI - Inside The Quartet - A first-person virtual reality string quartet production
AU - Meyer-Kahlen, Nils
AU - Piiroinen, Petra
AU - Vishwanath, Gautam
AU - Juntunen, Petri
AU - Tiainen, Eero
AU - Schlecht, Sebastian J.
T2 - AES Convention 154
M1 - Paper 106
PY - 2023
DA - 2023/05/06
UR - https://aes.org/publications/elibrary-page/?id=22078
PB - Audio Engineering Society
LA - en
AB - “Inside the Quartet” is a virtual reality experience that provides users with a first-person perspective of playing in a string quartet. The user can see and hear the music performance from the different players’ perspectives, experiencing how musicians communicate with gestures and eye contact from within the quartet. The VR experience shows recordings of the Kamus string quartet playing Sibelius’s string quartet in D-Minor op. 56 “Voces Intimae” in Ainola, Jean Sibelius’s home in Järvenpää, Finland. The audio production employed spot mics encoded to 5th-order Ambisonics, which were dynamically decoded to headphones during playback. The installation was shown at various music and VR festivals. Here, we describe the audio and video production, rendering workflow, and the challenges and future perspectives for similar VR experiences.
ER -