T. Ciotucha, A. Ruminski, T. Zernicki, and B. Mróz, “Evaluation of Six Degrees of Freedom 3D Audio Orchestra Recording and Playback using multi-point Ambisonics interpolation,” in Proc. AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020), Aug. 2020, Paper 10459. [Online]. Available: https://aes.org/publications/elibrary-page/?id=21136
Ciotucha T, Ruminski A, Zernicki T, Mróz B. Evaluation of Six Degrees of Freedom 3D Audio Orchestra Recording and Playback using multi-point Ambisonics interpolation. In: AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020). Audio Engineering Society; 2020. Paper 10459. Available from: https://aes.org/publications/elibrary-page/?id=21136
@inproceedings{Ciotucha2020_21136,
author = {Ciotucha, Tomasz and Ruminski, Andrzej and Zernicki, Tomasz and Mróz, Bartlomiej},
title = {{Evaluation of Six Degrees of Freedom 3D Audio Orchestra Recording and Playback using multi-point Ambisonics interpolation}},
booktitle = {AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020)},
note = {Paper 10459},
year = {2020},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=21136}
}
TY - CPAPER
TI - Evaluation of Six Degrees of Freedom 3D Audio Orchestra Recording and Playback using multi-point Ambisonics interpolation
AU - Ciotucha, Tomasz
AU - Ruminski, Andrzej
AU - Zernicki, Tomasz
AU - Mróz, Bartlomiej
T2 - AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020)
M1 - Paper 10459
PY - 2020
DA - 2020/08/06
UR - https://aes.org/publications/elibrary-page/?id=21136
PB - Audio Engineering Society
LA - en
AB - This paper describes a strategy for recording sound and enabling six-degrees-of-freedom playback, making use of multiple simultaneous and synchronized Higher Order Ambisonics (HOA) recordings. Such a strategy enables users to navigate in a simulated 3D space and listen to the six-degrees-of-freedom recordings from different perspectives. For the evaluation of the proposed approach, an Unreal Engine-based navigable 3D audiovisual playback system was implemented. Subjective listening tests were conducted which compare the quality of the prepared walk-through.
ER -