A. Kono, H. Honma, and T. Chinen, “Sound Quality Improvement of MPEG-H 3D Audio Encoder,” in Proc. AES Convention 149, Oct. 2020, Paper 623. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20909
Kono A, Honma H, Chinen T. Sound Quality Improvement of MPEG-H 3D Audio Encoder. In: AES Convention 149. Audio Engineering Society; 2020. Paper 623. Available from: https://aes.org/publications/elibrary-page/?id=20909
@inproceedings{Kono2020_20909,
author = {Kono, Akifumi and Honma, Hiroyuki and Chinen, Toru},
title = {{Sound Quality Improvement of MPEG-H 3D Audio Encoder}},
booktitle = {AES Convention 149},
note = {Paper 623},
year = {2020},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20909}
}
TY - CPAPER
TI - Sound Quality Improvement of MPEG-H 3D Audio Encoder
AU - Kono, Akifumi
AU - Honma, Hiroyuki
AU - Chinen, Toru
T2 - AES Convention 149
M1 - Paper 623
PY - 2020
DA - 2020/10/06
UR - https://aes.org/publications/elibrary-page/?id=20909
PB - Audio Engineering Society
LA - en
AB - In 2019, Sony launched 360 Reality Audio, which provides a new music experience using object-based spatial audio technology. Object-based audio contains information on time-varying object loudness and location and audio data, which are transmitted to playback devices, and then rendered and played back. It was reported in [1] that object locations affect the subjective sound pressure perception depending on the direction of the sound source. In this e-brief, we present an approach to increase the sound quality by considering the loudness and locations of objects. We perform a subjective listening test for three test items. The results indicate that two items had statistically significant differences in sound quality.
ER -