K. W. Godin and N. Raghuvanshi, “Fast acoustic obstruction with proximity cost differencing (PCD),” in Proc. AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020), Aug. 2020, Paper 3-6. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20883
Godin KW, Raghuvanshi N. Fast acoustic obstruction with proximity cost differencing (PCD). In: AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020). Audio Engineering Society; 2020. Paper 3-6. Available from: https://aes.org/publications/elibrary-page/?id=20883
@inproceedings{Godin2020_20883,
author = {Godin, Keith W. and Raghuvanshi, Nikunj},
title = {{Fast acoustic obstruction with proximity cost differencing (PCD)}},
booktitle = {AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020)},
note = {Paper 3-6},
year = {2020},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20883}
}
TY - CPAPER
TI - Fast acoustic obstruction with proximity cost differencing (PCD)
AU - Godin, Keith W.
AU - Raghuvanshi, Nikunj
T2 - AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020)
M1 - Paper 3-6
PY - 2020
DA - 2020/08/06
UR - https://aes.org/publications/elibrary-page/?id=20883
PB - Audio Engineering Society
LA - en
AB - We propose a fast heuristic for acoustic obstruction in virtual reality and games. Our method is designed to model the dependence of obstruction on the size of both obstructions and apertures (like doors) without explicit markup, while operating at an order-of-magnitude speedup compared to a ground-truth wave simulation. Our technique is robust to scene complexity, making it suitable for interactive applications. While this initial study is limited to two dimensions, generalization to three dimensions is possible.
ER -