M. Chemistruck, K. Storck, and N. Raghuvanshi, “Cloud-Enabled Interactive Sound Propagation for Untethered Mixed Reality,” in Proc. AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020), Aug. 2020, Paper 3-5. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20882
Chemistruck M, Storck K, Raghuvanshi N. Cloud-Enabled Interactive Sound Propagation for Untethered Mixed Reality. In: AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020). Audio Engineering Society; 2020. Paper 3-5. Available from: https://aes.org/publications/elibrary-page/?id=20882
@inproceedings{Chemistruck2020_20882,
author = {Chemistruck, Michael and Storck, Kyle and Raghuvanshi, Nikunj},
title = {{Cloud-Enabled Interactive Sound Propagation for Untethered Mixed Reality}},
booktitle = {AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020)},
note = {Paper 3-5},
year = {2020},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20882}
}
TY - CPAPER
TI - Cloud-Enabled Interactive Sound Propagation for Untethered Mixed Reality
AU - Chemistruck, Michael
AU - Storck, Kyle
AU - Raghuvanshi, Nikunj
T2 - AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020)
M1 - Paper 3-5
PY - 2020
DA - 2020/08/06
UR - https://aes.org/publications/elibrary-page/?id=20882
PB - Audio Engineering Society
LA - en
AB - We describe the first system for physically-based wave acoustics including diffraction effects within a holographic experience shared by multiple untethered devices. Our system scales across standalone mobile-class devices, from a HoloLens to a modern smart phone. Audio propagation in real-world scenes exhibits perceptually salient effects that complement visuals. These include diffraction losses from obstruction, re-direction (“portaling”) of sounds around physical doorways and corners, and reverberation in complex geometries with multiple connected spaces. Such effects are necessary in mixed reality to achieve a sense of presence for virtual people and things within the real world, but have so far been computationally infeasible on mobile devices. We propose a novel cloud-enabled system that enables such immersive audio-visual scenarios on untethered mixed reality devices for the first time.
ER -