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Conference Paper Open Access

Virtual Reality Music in the Real World

Authors: Neoran, Itai; Ben-Asher, Matan; Alchanati, Gal

AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020) · Paper 3-2 · August 2020

Abstract

Virtual sound localization techniques are becoming increasingly popular when listening to music over headphones. These methods involve binaural audio rendering, which requires adaptation to movements of the listener’s head and body, for example when listening to music in a train or in a car. Proposed solutions use virtual loudspeakers controlled by head-tracking devices, where the directional cues in a musical track relate to a reference direction in the real-world coordinate system. This paper also discusses the question: Which is the ideal reference direction for head tracking, and how should head tracking adapt to a listener in motion? We propose the NX-tracker algorithm, addressing a wide-range of music-listening and movie-watching use cases, with solutions for one and two tracking sensors.

Details

Published in
AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020)
Paper number
3-2
Publication date
August 6, 2020
Affiliation
Waves Audio Ltd. (See document for exact affiliation information.)
Type
Conference Paper