M. Gospodarek, A. Genovese, D. Dembeck, C. Brenner, A. Roginska, and K. Perlin, “Sound Design and Reproduction Techniques for Co-Located Narrative VR Experiences,” in Proc. AES Convention 147, Oct. 2019, Paper 10287. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20660
Gospodarek M, Genovese A, Dembeck D, Brenner C, Roginska A, Perlin K. Sound Design and Reproduction Techniques for Co-Located Narrative VR Experiences. In: AES Convention 147. Audio Engineering Society; 2019. Paper 10287. Available from: https://aes.org/publications/elibrary-page/?id=20660
@inproceedings{Gospodarek2019_20660,
author = {Gospodarek, Marta and Genovese, Andrea and Dembeck, Dennis and Brenner, Corinne and Roginska, Agnieszka and Perlin, Ken},
title = {{Sound Design and Reproduction Techniques for Co-Located Narrative VR Experiences}},
booktitle = {AES Convention 147},
note = {Paper 10287},
year = {2019},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20660}
}
TY - CPAPER
TI - Sound Design and Reproduction Techniques for Co-Located Narrative VR Experiences
AU - Gospodarek, Marta
AU - Genovese, Andrea
AU - Dembeck, Dennis
AU - Brenner, Corinne
AU - Roginska, Agnieszka
AU - Perlin, Ken
T2 - AES Convention 147
M1 - Paper 10287
PY - 2019
DA - 2019/10/06
UR - https://aes.org/publications/elibrary-page/?id=20660
PB - Audio Engineering Society
LA - en
AB - Immersive co-located theatre aims to bring the social aspects of traditional cinematic and theatrical experience into Virtual Reality (VR). Within these VR environments, participants can see and hear each other, while their virtual seating location corresponds to their actual position in the physical space. These elements create a realistic sense of presence and communication, which enables an audience to create a cognitive impression of a shared virtual space. This article presents a theoretical framework behind the design principles, challenges and factors involved in the sound production of co-located VR cinematic productions, followed by a case-study discussion examining the implementation of an example system for a 6-minute cinematic experience for 30 simultaneous users. A hybrid reproduction system is proposed for the delivery of an effective sound design for shared cinematic VR. Winner of the 147th AES Convention Best Peer-Reviewed Paper Award
ER -