T. Rudzki, C. Earnshaw, D. Murphy, and G. Kearney, “SALTE Pt. 2: On the Design of the SALTE Audio Rendering Engine for Spatial Audio Listening Tests in VR,” in Proc. AES Convention 147, Oct. 2019, Paper 537. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20560
Rudzki T, Earnshaw C, Murphy D, Kearney G. SALTE Pt. 2: On the Design of the SALTE Audio Rendering Engine for Spatial Audio Listening Tests in VR. In: AES Convention 147. Audio Engineering Society; 2019. Paper 537. Available from: https://aes.org/publications/elibrary-page/?id=20560
@inproceedings{Rudzki2019_20560,
author = {Rudzki, Tomasz and Earnshaw, Chris and Murphy, Damian and Kearney, Gavin},
title = {{SALTE Pt. 2: On the Design of the SALTE Audio Rendering Engine for Spatial Audio Listening Tests in VR}},
booktitle = {AES Convention 147},
note = {Paper 537},
year = {2019},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20560}
}
TY - CPAPER
TI - SALTE Pt. 2: On the Design of the SALTE Audio Rendering Engine for Spatial Audio Listening Tests in VR
AU - Rudzki, Tomasz
AU - Earnshaw, Chris
AU - Murphy, Damian
AU - Kearney, Gavin
T2 - AES Convention 147
M1 - Paper 537
PY - 2019
DA - 2019/10/06
UR - https://aes.org/publications/elibrary-page/?id=20560
PB - Audio Engineering Society
LA - en
AB - The dedicated audio rendering engine for conducting listening experiments using the SALTE (Spatial Audio Listening Test Environment) open-source virtual reality framework is presented. The renderer can be used for controlled playback of Ambisonic scenes (up to 7th order) over headphones and loudspeakers. Binaural-based Ambisonic rendering facilitates the use of custom HRIRs contained within separate WAV ?les or SOFA ?les as well as head tracking. All parameters of the audio rendering software can be controlled in real-time by the SALTE graphical user interface. This allows for perceptual evaluation of Ambisonic scenes and different decoding schemes using custom HRTFs.
ER -