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Conference Paper Open Access

Efficient Encoding and Decoding of Binaural Sound with Resonance Audio

Authors: Gorzel, Marcin; Allen, Andrew; Kelly, Ian; Kammerl, Julius; Gungormusler, Alper; Yeh, Hengchin; Boland, Francis

AES Conference: 2019 AES International Conference on Immersive and Interactive Audio · Paper 68 · March 2019

Abstract

Resonance Audio is an open source project designed for creating and controlling dynamic spatial sound in Virtual & Augmented Reality (VR/AR), gaming or video experiences. It also provides integrations with popular game development platforms and digital audio workstations (as a preview plugin). Resonance Audio binaural decoder is used in YouTube to provide binaural rendering of 360/VR videos. This paper describes the core sound spatialization algorithms used in Resonance Audio and can be treated as a companion to the Resonance Audio C++ / MATLAB library source code.

Details

Published in
AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
Paper number
68
Publication date
March 6, 2019
Affiliation
Google Inc.; Google Inc.; Google Inc.; Google Inc.; Google Inc.; Google Inc.; Trinity College, Dublin, Ireland (See document for exact affiliation information.)
Type
Conference Paper