K. Godin, H. Gamper, and N. Raghuvanshi, “Aesthetic Modification of Room Impulse Responses for Interactive Auralization,” in Proc. AES Conference: 2019 AES International Conference on Immersive and Interactive Audio, Mar. 2019, Paper 44. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20444
Godin K, Gamper H, Raghuvanshi N. Aesthetic Modification of Room Impulse Responses for Interactive Auralization. In: AES Conference: 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society; 2019. Paper 44. Available from: https://aes.org/publications/elibrary-page/?id=20444
@inproceedings{Godin2019_20444,
author = {Godin, Keith and Gamper, Hannes and Raghuvanshi, Nikunj},
title = {{Aesthetic Modification of Room Impulse Responses for Interactive Auralization}},
booktitle = {AES Conference: 2019 AES International Conference on Immersive and Interactive Audio},
note = {Paper 44},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20444}
}
TY - CPAPER
TI - Aesthetic Modification of Room Impulse Responses for Interactive Auralization
AU - Godin, Keith
AU - Gamper, Hannes
AU - Raghuvanshi, Nikunj
T2 - AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
M1 - Paper 44
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20444
PB - Audio Engineering Society
LA - en
AB - Interactive auralization workflows in games and virtual reality today employ manual markup coupled to designer-specified acoustic effects that lack spatial detail. Acoustic simulation can model such detail, yet is uncommon because realism often does not perfectly align with aesthetic goals. We show how to integrate realistic acoustic simulation while retaining designer control over aesthetics. Our method eliminates manual zone placement, provides spatially smooth transitions, and automates re-design for scene changes. It proceeds by computing perceptual parameters from simulated impulse responses, then applying transformations based on novel modification controls presented to the user. The result is an end-to-end physics-based auralization system with designer control. We present case studies that show the viability of such an approach.
ER -