D. Williams, V. Hodge, L. Gega, D. Murphy, P. Cowling, and A. Drachen, “AI and Automatic Music Generation for Mindfulness,” in Proc. AES Conference: 2019 AES International Conference on Immersive and Interactive Audio, Mar. 2019, Paper 84. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20439
Williams D, Hodge V, Gega L, Murphy D, Cowling P, Drachen A. AI and Automatic Music Generation for Mindfulness. In: AES Conference: 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society; 2019. Paper 84. Available from: https://aes.org/publications/elibrary-page/?id=20439
@inproceedings{Williams2019_20439,
author = {Williams, Duncan and Hodge, Victoria and Gega, Lina and Murphy, Damian and Cowling, Peter and Drachen, Anders},
title = {{AI and Automatic Music Generation for Mindfulness}},
booktitle = {AES Conference: 2019 AES International Conference on Immersive and Interactive Audio},
note = {Paper 84},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20439}
}
TY - CPAPER
TI - AI and Automatic Music Generation for Mindfulness
AU - Williams, Duncan
AU - Hodge, Victoria
AU - Gega, Lina
AU - Murphy, Damian
AU - Cowling, Peter
AU - Drachen, Anders
T2 - AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
M1 - Paper 84
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20439
PB - Audio Engineering Society
LA - en
AB - This paper presents an architecture for the creation of emotionally congruent music using machine learning aided sound synthesis. Our system can generate a small corpus of music using Hidden Markov Models; we can label the pieces with emotional tags using data elicited from questionnaires. This produces a corpus of labelled music underpinned by perceptual evaluations. We then analyse participant’s galvanic skin response (GSR) while listening to our generated music pieces and the emotions they describe in a questionnaire conducted after listening. These analyses reveal that there is a direct correlation between the calmness/scariness of a musical piece, the users’ GSR reading and the emotions they describe feeling. From these, we will be able to estimate an emotional state using biofeedback as a control signal for a machine-learning algorithm, which generates new musical structures according to a perceptually informed musical feature similarity model. Our case study suggests various applications including in gaming, automated soundtrack generation, and mindfulness.
ER -