C. Karadogan and T. Görne, “Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics,” in Proc. AES Conference: 2019 AES International Conference on Immersive and Interactive Audio, Mar. 2019, pp. 7:1-10. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20432
Karadogan C, Görne T. Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics. In: AES Conference: 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society; 2019.pp. 7:1-10. Available from: https://aes.org/publications/elibrary-page/?id=20432
@inproceedings{Karadogan2019_20432,
author = {Karadogan, Can and Görne, Thomas},
title = {{Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics}},
booktitle = {AES Conference: 2019 AES International Conference on Immersive and Interactive Audio},
pages = {7:1-10},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20432}
}
TY - CPAPER
TI - Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics
AU - Karadogan, Can
AU - Görne, Thomas
T2 - AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
SP - 1
EP - 10
M1 - Paper 7
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20432
PB - Audio Engineering Society
LA - en
AB - Music production has always been influenced by and evolved alongside the newest technological standards and listener demands. As the general apparatus for music consumption moves towards headphones, and with the advent of 3D cinema sound and virtual reality (VR) technologies, questions on how to translate musical standards into a three-dimensional listening environment are in debate. This paper discusses the 3D mix aesthetics of Ambisonics beyond 6th order taking a classical Turkish music production as a musical case. An ensemble recording was made in the recording studio of Istanbul Technical University (˙ITü) M˙IAM. The channels of that session were mixed in the Immersive Audio Lab of Hamburg University of Applied Sciences (HAW), exploring generic ways of spatial music production. The results were rated by means of a survey grading immersive audio parameters.
ER -