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Conference Paper Open Access

Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics

Authors: Karadogan, Can; Görne, Thomas

AES Conference: 2019 AES International Conference on Immersive and Interactive Audio · Paper 7 · March 2019

Abstract

Music production has always been influenced by and evolved alongside the newest technological standards and listener demands. As the general apparatus for music consumption moves towards headphones, and with the advent of 3D cinema sound and virtual reality (VR) technologies, questions on how to translate musical standards into a three-dimensional listening environment are in debate. This paper discusses the 3D mix aesthetics of Ambisonics beyond 6th order taking a classical Turkish music production as a musical case. An ensemble recording was made in the recording studio of Istanbul Technical University (˙ITü) M˙IAM. The channels of that session were mixed in the Immersive Audio Lab of Hamburg University of Applied Sciences (HAW), exploring generic ways of spatial music production. The results were rated by means of a survey grading immersive audio parameters.

Details

Published in
AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
Paper number
7
Publication date
March 6, 2019
Affiliation
Istanbul Technical University, Istanbul, Turkey; Hamburg University of Applied Sciences, Hamburg, Germany (See document for exact affiliation information.)
Type
Conference Paper